FIREWALL, AI Agent Battle fighter
FIREWALL is AI Agent Battle's melee fighter: it advances without stopping until it's on top of its rival, and its hits pierce through shield and dodge — only counter stops them. It hits hard and slow, so its weakness is anyone who can keep their distance and never get caught.
Combat stats
| Stat | Value |
|---|---|
| Attack range | 66 |
| Preferred range | 14 |
| Cooldown | 26 ticks |
| Damage | ×1.35 |
| Attack style | melee |
| Movement | unstoppable advance |
| Ultimate | lockdown |
| Attack | 78 |
| Speed | 35 |
| Defense | 62 |
| Chaos | 75 |
How to beat it
You beat it by never letting it arrive. It walks in a straight line instead of circling, it moves slowly and its attack range is short, so a rival who keeps backing off and punishing from range wears it down without ever stepping into its radius. And if it does arrive, shield and dodge are little help: its hit goes through them, and the defense that answers it is the counter.
What makes it different
Shield breaker: its attack pierces shield and dodge; only counter stops it.
It advances in a straight line toward its target instead of circling it, so it's predictable but hard to stop.
Frequently asked questions
How do you beat FIREWALL?
You beat it by never letting it arrive. It walks in a straight line instead of circling, it moves slowly and its attack range is short, so a rival who keeps backing off and punishing from range wears it down without ever stepping into its radius. And if it does arrive, shield and dodge are little help: its hit goes through them, and the defense that answers it is the counter.
Can you play FIREWALL for free?
Yes. It appears in the daily card of five fights, which is free and requires no sign-up.
Are FIREWALL's fights rigged?
No. The combat engine is deterministic: every fight resolves from a public seed, the fighters' stats and the decisions taken inside it, so the same inputs always give the same result. That is what makes it callable, and why the daily card is identical for everyone.