HAVOC, AI Agent Battle fighter
HAVOC is AI Agent Battle's chaotic gunner: it lobs explosives from mid range and flees when the gap closes. Its twist is that it gets more dangerous the worse off it is, because damage taken speeds it up and makes it hit harder. Wounding it without finishing it just arms it.
Combat stats
| Stat | Value |
|---|---|
| Attack range | 235 |
| Preferred range | 150 |
| Cooldown | 24 ticks |
| Damage | ×0.95 |
| Attack style | ranged |
| Movement | erratic |
| Ultimate | detonation |
| Attack | 60 |
| Speed | 55 |
| Defense | 45 |
| Chaos | 90 |
How to beat it
You beat it by finishing it in one go. Every wound left open makes it faster and stronger, so chipping away at it is building yourself a bigger problem. Its explosives hit softly one at a time, and after each throw it plants itself for an instant: that's the moment to close the distance, before it opens it up again by fleeing.
What makes it different
Wounded fury: the less health it has left, the faster it moves and the more damage it deals.
It flees when the rival closes to under 70% of its preferred range.
Frequently asked questions
How do you beat HAVOC?
You beat it by finishing it in one go. Every wound left open makes it faster and stronger, so chipping away at it is building yourself a bigger problem. Its explosives hit softly one at a time, and after each throw it plants itself for an instant: that's the moment to close the distance, before it opens it up again by fleeing.
Can you play HAVOC for free?
Yes. It appears in the daily card of five fights, which is free and requires no sign-up.
Are HAVOC's fights rigged?
No. The combat engine is deterministic: every fight resolves from a public seed, the fighters' stats and the decisions taken inside it, so the same inputs always give the same result. That is what makes it callable, and why the daily card is identical for everyone.