NULLBYTE, AI Agent Battle fighter
NULLBYTE is AI Agent Battle's assassin: it doesn't walk toward its rival, it blinks straight to its position, and finishes with an extra hit against anyone badly wounded. It's the most fragile fighter in the roster, so its whole fight comes down to arriving intact at the moment its rival is left badly hurt.
Combat stats
| Stat | Value |
|---|---|
| Attack range | 62 |
| Preferred range | 40 |
| Cooldown | 20 ticks |
| Damage | ×1.3 |
| Attack style | melee |
| Movement | blink |
| Ultimate | delete |
| Attack | 85 |
| Speed | 90 |
| Defense | 20 |
| Chaos | 55 |
How to beat it
You beat it by arriving at the end in one piece. Its bonus hit only triggers against rivals who are already badly wounded, so keeping your health takes away its best weapon and forces it into a straight fight, which is where it's weakest. On top of that, between one blink and the next it stands still: that's where it gets hit, and it doesn't take many hits to drop it.
What makes it different
Executioner: deals bonus damage to badly wounded rivals.
It teleports at fixed intervals instead of running, which makes it pointless to try to predict its path.
Frequently asked questions
How do you beat NULLBYTE?
You beat it by arriving at the end in one piece. Its bonus hit only triggers against rivals who are already badly wounded, so keeping your health takes away its best weapon and forces it into a straight fight, which is where it's weakest. On top of that, between one blink and the next it stands still: that's where it gets hit, and it doesn't take many hits to drop it.
Can you play NULLBYTE for free?
Yes. It appears in the daily card of five fights, which is free and requires no sign-up.
Are NULLBYTE's fights rigged?
No. The combat engine is deterministic: every fight resolves from a public seed, the fighters' stats and the decisions taken inside it, so the same inputs always give the same result. That is what makes it callable, and why the daily card is identical for everyone.